No ads, a free demo, then one purchase for the full game.

We're a family studio in Spain, and none of our games is out yet. There's an ant colony, a 1975 seaside arcade, a heist deckbuilder with no shuffle, a care-home bingo night and five more. Each one will have a free demo, and if you want the rest you buy it once.

The games

Nine of them, all still being made. The pictures are from the games themselves, and each card says what its free demo covers.

A War of Inches battle: the colony's base on the left, the enemy's on the right, units meeting in the middle

War of Inches

  • Strategy
  • Space
  • Real-time battler

The Colony strung itself across four sectors and left one automated intelligence, the Aegis, to defend all of it. The Aegis turned. It is taking the sectors back one at a time, and Command is out of veterans, so it has commissioned you and given you a front to hold.

Battles are fought side-on, base against base: your reactor makes energy, you spend it on units, and they walk. Between battles you research what you can field next. Each sector hands you more to work with: tactics that freeze a cluster of attackers or turn the nearest enemy unit to fight for you, relay outposts to capture and hold, a live data grid. Each ends with the commander running it.

The free demo is the whole of Sector 1. One purchase opens the rest of the campaign.

Coming to Steam and Google Play.

Wrayness Pier: the arcade floor seen from above, with the pier gates on the left and customers at the machines

Wrayness Pier

  • Tycoon
  • Management sim
  • Seaside

It is 1975. You put 20p in the fortune teller on the front the summer before last, and it told you that you were coming into money. Then you did: enough to buy the machine that said it and take the lease on the unit behind it. So here you are, with one fortune teller, an empty floor and a prize shelf to fill.

The seafront decides which unit you get: an old tearoom, a lock-up that is deeper than it is wide, a corner site that is all frontage. You buy cabinets off the trade floor as their model years come round, set what a go costs, stock the shelf, keep the machines running, hire a hand for the counter, and take on the unit next door when you can afford it. The decades keep arriving whether you are ready or not.

The free demo is the first thirty days. One purchase opens the seasons after.

Coming to Steam and Google Play.

The Blag: Six Crews: a room at the pawnbroker's, with a roller shutter, the pawnbroker and a beat copper above a hand of cards

The Blag: Six Crews

  • Deckbuilder
  • Roguelike
  • Heist

A heist deckbuilder whose deck is never shuffled. It is a queue: the front of it comes into your hand, you can see the cards waiting behind them, and at the end of the turn everything you played goes to the back in the order you played it. Nothing is hidden from you and nothing is random about the order.

Six crews take the work: the Locksmith, the Grifter, the Muscle, the Driver, the Cleaner and the Insider, each with cards of their own. A job is two to four rooms. Guards keep to patrol routes, cameras and dogs keep to nothing, heat follows you from room to room, and afterwards there is a fence to see and a safehouse to reach.

The free demo is the first job, in full. One purchase opens the rest and every crew.

Coming to Steam and Google Play.

No Cure, No Pay: a derelict's deck plan on the left and the bill for the coming turn on the right

No Cure, No Pay

  • Turn-based tactics
  • Salvage
  • Sci-fi

You run a salvage crew that takes the derelicts nobody else will. Ten contracts to a season, three of your people to a job. There is a fee, fixed and known before you accept it, and then you are paid for what you carry off the ship. Whatever is still alive on board is in the way of the work.

The thing hunting your crew works out its reply three moves deep, and the game shows you that reply before you commit. Point at a move and you see what it does back and what it will cost you. The damage is billed, and it comes out of the same account the fee went into.

The free demo is the first two contracts. One purchase opens the rest of the season.

Coming to Steam and Google Play.

Broodgarden: the queen's first chamber, dug into the soil, with the fungus garden beside her

Broodgarden: An Ant Colony

  • 4X strategy
  • Colony sim
  • Real-time

You are a newborn queen who has just come down in somebody's garden. Tear off your wings, dig the first chamber, and plant the pellet of fungus you carried out of the nest you were born in. Every ant after that is one you lay yourself.

The colony farms that fungus, ranches aphids for their honeydew, and lays scent trails you can watch it follow. You decide how many forage, farm, nurse the brood or dig, and what the muster is made of when biters and sprayers are needed. There is another colony in the same garden doing all of the same things.

The free demo runs from founding to a growing colony. One purchase opens the stages past it.

Coming to Steam and Google Play.

Havermill Common: a river valley in spring with the first houses of a hamlet

Havermill Common

  • Town builder
  • Management sim
  • Village

A town builder where the town is the customer. Everything the valley grows, cuts, mills or bakes is carted to one store in the middle. The households take what they need out of it first, and what is left goes out on the day's carts and is sold. That is the only money in the game.

The ground decides the rest. Soil, timber, stone and water are better in some places than others, a worker's walk to the job comes out of their day, and food goes off: bread keeps for days, timber for ever, milk for two days unless somebody turns it into cheese. People turn up at the fairs and stay if there is a bed free and work going, and a hamlet becomes a village, then a market town. There is no clock anywhere, and a week away costs nothing.

The free demo is your first year, all four seasons. One purchase opens the years after.

Coming to Steam and Google Play.

Shirewalk: a finished field of hex tiles, meadow, wood, water and village, with its score beside it

Shirewalk

  • Puzzle
  • Tile-laying
  • Countryside

Lay a stretch of old English country one hex tile at a time: meadow, wood, water, lane and village, matched where their edges meet. Every tile has to touch the last one you laid, so the field is a footpath you draw as you go, and where you stand decides where you can go next.

Each field's bag of tiles is fixed and the ones to come are on show in order, so a field is the same puzzle for everyone. There are eighty fields in five places on a county map, among them a river with one ford and islands joined by causeways one hex wide.

The free demo is the Home Field, all twenty-four of its fields. One purchase opens the other four places and the daily walk.

Coming to Steam and Google Play.

Thimblins: the village in the bottle garden at evening, thatched huts among the moss

Thimblins

  • Colony sim
  • God game
  • Bottle garden

Thimblins are under a millimetre tall, and they live in a bottle garden they do not know is a bottle. A new one arrives whenever somebody does something for the first time, so the village grows on invention: cord, then a basket, then fire, a kiln, a water wheel, books, glass.

You can watch, or take one by the hand and walk it about. Or reach in as something they cannot see and put down a black slab, a fallen star or a spider. They cannot explain any of it, and they start to wonder who is doing it. At the end there is a balloon, and the neck of the bottle.

The free demo is a bottle's first thirty days. One purchase opens the rest.

Coming to Steam and Google Play.

Twilight Willows Assisted Tenancy: six residents round the bingo table, with what everyone said down the side

Twilight Willows Assisted Tenancy

  • Party game
  • Multiplayer
  • Strategy

Bingo night at the care home, and six residents with decades of grudges want the window seat. Every round everyone talks, then picks one move in secret: poke someone with your walking stick, nab their zimmer frame, whisper, buzz for Matron, nod off or sip the sherry. The bell rings and it all happens at once.

Two can win, so you need a bingo buddy, and turning on yours costs you for the rest of the night. Play the residents on your own, or open a room for three to six friends with a four-letter code.

Free to play: the bingo season's autumn, quick bingo with the residents, and joining friends' rooms. One purchase opens the rest of the season and hosting your own room.

Coming to Steam and Google Play.

How we sell them

Most mobile games are free to download and built to get money out of you later: adverts in the middle of play, timers that wear you down, things you can only win by paying. Ours work the other way round.

The demo is a real stretch of the game, with no adverts in it, and it does not run out on a clock. If you want the rest, you buy it once. There are no subscriptions, loot boxes or paid currencies.

If one of our games ever does any of that, tell us.